During the visit of the Copenhagen Architecture Biennial, architect and researcher Gabrielė Dužinskytė invited the public to play the Monopoly of the Baltic Sea, the game she created, renegotiating value systems and tracing the ontologies of Lynetteholm, sand and sea. The game took place in a truck parked next to the island’s construction site, allowing players to look out over the surroundings of this megaproject.

Gabrielė Dužinskytė’s experiment being presented at the Copenhagen Architecture Biennial. Pictures by Eline Nesje

If we think about ghosts as entities that go beyond matter and time, how do they haunt territories and turn them into non-places? When it comes to international waters, the legislation that applies is only provisional, therefore largely ignored by companies and governments, turning the seascape into a negative common and driving it further into the state of an ecological wasteland. To what extent is the Baltic Sea already a mental wasteland and what are the actors/activities that bring the relation to this water body further away from the public imaginary? What ghosts are connecting Helsinki and Copenhagen?

Gabrielė Dužinskytė’s experiment being presented at the Copenhagen Architecture Biennial. Pictures by Eline Nesje